Arowx
August 1, 2011, 3:02pm
1
Energy Island Conquest 3D, is a reworked version of a flash game I made for a previous Ludum Dare competition.
You can find it here http://arowx.com/ld/mini28/
But you might want to check out the instructions first…
You have to regain control of the Energy Hubs (Red Spheres) on the islands to …
WASD to control the Submarine or Marine(Clone)
E Key or MMB toggles between Marine and Submarine
Submarine
LMB Launch Marine or Missile
Q Key or RMB Toggles Marine/Missile
Marine Controls
Space to use ‘Jumpack’
LMB to fire weapon
Have Fun!
The controls were to sensitive for my liking!
Arowx
August 1, 2011, 4:24pm
3
Sorry about that I have been drinking a fair amount of coffee so it didn’t seem as fast, or maybe the in IDE version was a bit slower!
Not bad for such short time, but I suggest polishing it cause the controls are horrible imo.
Arowx
August 1, 2011, 7:57pm
5
Updated with slight improvement to controls see first post for details.
http://arowx.com/ld/mini28/
Is that any better for control?
It would be nice if we could aim upwards.
Arowx
August 1, 2011, 8:15pm
7
I know I need mouse driven 3rd person fps style character control, but with physics as well! So it’s on the todo list!
Remeber to use the JetPack [Space Key] added especially to get around this control issue!
i really don’t know what to say. i just fired out what supposed was meant to be a marine, which is ejected into the air, then using the spacebar i flew him around the map (yes i said flew), i shot at enemy red squares and giant T’s and touched all the spheres with my one flying marine. it was pretty simple, but weird.
Arowx
August 1, 2011, 8:40pm
9
Note to self must add Jetpack smoke and limit Jetpack Fuel ;o)
Hey, I won, and it was pretty fun! I like the new sensitivity, and just wanted to let you know that when some GUI elements go underneath the water they disappear.
Also, could you post you jet pack code? I can never get one to work. Thanks!
Arowx
August 2, 2011, 10:50am
11
@Rush-Rage-Game Glad you had fun! I think the way to fix that is to have a seperate GUI camera.
Do you mean the actual current code for the Jetpack…
Note that the jumpThrust should be a value multiplied by the deltaTime to ensure the same force is applied regarless of framerate!
Or when I get it to show a rocket trail and energy usage?
That fine, thanks!
By the way, your website is awesome!
Arowx
August 11, 2011, 2:11pm
13
Cheers. Working on upgrading the game today, controls mehes ect.
Arowx
August 17, 2011, 12:20am
15
New HUD still a work in progress the current plan is here
Arowx
August 18, 2011, 7:57pm
16