All builds I’ve made using the 3D (URP) template freeze and give me the spinning beach ball in 10-30 seconds using Unity 2022.3.21f1 Apple Silicon. At first I thought it might have something to do with the Netcode for GameObjects packages, but I’m getting this behavior with a stock 3D (URP) template project with no modifications of any kind and stock build settings. I can’t find anything useful in the logs either, as there are no errors.
I have a suspicion that is has something to do with losing focus. If I’m running fullscreen and do nothing, it won’t crash, but if I switch between macOS Spaces, it will hang. Same thing if I make a windowed build and then focus something in front of it. I’ve tried all build options: Intel 64 bit (using Rosetta), Apple Silicon, and Intel 64 + Apple Silicon and they all exhibit the same crashing behavior. I’ve tried the Run In Background build setting, but to no effect.
I have an older project built with the standard 3D template, and I do not get any crashes with it no matter how I focus/unfocus it, so I think the URP may have something to do with it.
It’s also worth mentioning that I’ve never experienced a hang/freeze/crash when running within the editor. It’s been completely solid.
I’m running on a 15" M3 MacBook Air, 16GB memory.