Hey guys, I am working on a demo for which I need to create a 3D game world.
The game runs on a grid system (players interact with cells to place objects etc).
Initially I started using the Unity Tilemap with 3D objects. However since the map will be quite large (300x300 tiles with a meassurement of 5x5 units each), I feel this might not be the best option performance wise.
I was wondering if it might be best to use the Unity Terrain tool to create the terrain and have a grid laid ontop of it, or do you have any other suggestions on what would be the best approach for this ?