3DForge Exteriors

lol… Yeah, I know… But having awesome art assets for the scripts to work with many times is the larger battle for us coder types… So is the package done yet? :stuck_out_tongue: hides behind Whippets heheh

Seriously though, my project is still in very early stages, so no rush… But seriously stoked about what you are putting together and the possibilities. :slight_smile:

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@spryx
Thanks for the compliment, want to make sure this is my best package by far.

@BackwoodsGaming
I am getting on the edge and am excited to release the package myself :),
It is always cool to see what users come up with and creative feedback as to what can be added to make the package even better

Cheers
Cobus

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Okay… I hate to say this but no kit will be complete without a functional wind mill :smile:
It’s like rocks and trees… I can’t believe the assets store isn’t overflowing with them already :smile:

First time I saw it was back in the days of Torque then in 2008 when I first created my dialogue engine and I partnered up with a guy to do a combined demo scene with my descriptions bringing his Fantasy Village to life…

More recently I found a super awesome fantasy scene with a windmill that just made the level for me. It’s big and it’s animated so it’s both a focal point and a landmark to help you know where the hell you are! :stuck_out_tongue:

Please see about adding one of those in your kit, yeah? :slight_smile: Thanks

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Many different types of windmill. Fixed sail, rotary, water pump… yes we need them all :slight_smile: (Especially for those of us who need windmills for milling wheat and oats). No village is complete without a mill, water pump, laundry stream, and many other things :slight_smile:

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@MrDude & @Whippets

Not only will there be a windmill with the rotational part separated so you can control speed and rotation direction
there will also be a waterwheel / mill-house.
If I can add more such unique building I will, just post suggestions

First post edit and added now 7/4/2015

  • Windmill
  • Waterwheel

Cheers
Cobus

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I’m subscribing to this.

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@b4c5p4c3
Welcome :slight_smile:

See that image from Skyrim (above), there are big round post frames that allow porches, barns, lean-tos to be built without the wall sections.

Also, barns, porches, and lean-tos often have shallower sloping roof sections (as do a lot of houses, so possibly doubling up on roofing with a shallower slope version would be cool :slight_smile:

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@Whippets
Barns, porches, stables and all such building will be there for sure, for a medieval fantasy themed it is an absolute must have

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@S4G4N hope you didn’t have anything planned for the next few hundred years.

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Roof exiting chimneys, and gable-end exterior chimney stacks too

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@Whippets
HAHAHA, that gave me a good chuckle
I am going to make sure that the package is very extensive but then after that move onto other projects.

A good selection of chimneys will be there as part of the Base release.

I own www.tileadungeon.com , so with the Tile A Dungeon - Sewer Kit having been received so very well and users loving the large tile system, I have several planned packages with each a completely different theme.

Two completely new modular systems never used in any Asset Store packages each with several planned themed packages …

I have altogether more than 40 planned projects on paper, so yeah, I have my work cut out for the next 100 years :slight_smile:

Cheers
Cobus

Brilliant lol. Will these new modular systems augment the current packages, or are they something new altogether?

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Work “with” current modular systems so that your library of useful assets will grow.

I don’t want to limit you, I want to empower users to do better and more :slight_smile:

Cracking. Can’t wait. If Carlsberg made 3DForges…

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Are there any plans for being able to create buildings that aren’t “square”? ie. corners that aren’t 90degrees to each other, or even rounded walls (as for turrets, etc.)?

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Mmm…

That is a very interesting request :slight_smile:
I will have to look into that

That would be an awesome update to add to both interiors and exteriors!

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lol - the world v cobus - doesn’t seem like a fair fight

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@BackwoodsGaming @smada-luap @Whippets

I am having fun, It is great to get user input and feedback.
I am sure from a user side it is great to see that you can contribute and help shape the final results.

Heck, if I was planning/building a game, I would love to have to have access to the art package developer :slight_smile: and his design process

With the feedback I can off the bat add to the list at the top, but some of the requests I will have to look at it carefully since whatever I do needs to work with all the rest, and I do not want to get myself into a situation where I said yes and then not deliver becasue I was over excited to just say yes.

When I say yes I mean yes, but the ones I do not know I will say so.

Please do remind me at a future time if it appears that I have forgotten, there is so much I have to keep track of :slight_smile:

Cheers
Cobus

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