lol… Yeah, I know… But having awesome art assets for the scripts to work with many times is the larger battle for us coder types… So is the package done yet? hides behind Whippets heheh
Seriously though, my project is still in very early stages, so no rush… But seriously stoked about what you are putting together and the possibilities.
@spryx
Thanks for the compliment, want to make sure this is my best package by far.
@BackwoodsGaming
I am getting on the edge and am excited to release the package myself :),
It is always cool to see what users come up with and creative feedback as to what can be added to make the package even better
Okay… I hate to say this but no kit will be complete without a functional wind mill
It’s like rocks and trees… I can’t believe the assets store isn’t overflowing with them already
First time I saw it was back in the days of Torque then in 2008 when I first created my dialogue engine and I partnered up with a guy to do a combined demo scene with my descriptions bringing his Fantasy Village to life…
More recently I found a super awesome fantasy scene with a windmill that just made the level for me. It’s big and it’s animated so it’s both a focal point and a landmark to help you know where the hell you are!
Please see about adding one of those in your kit, yeah? Thanks
Many different types of windmill. Fixed sail, rotary, water pump… yes we need them all (Especially for those of us who need windmills for milling wheat and oats). No village is complete without a mill, water pump, laundry stream, and many other things
Not only will there be a windmill with the rotational part separated so you can control speed and rotation direction
there will also be a waterwheel / mill-house.
If I can add more such unique building I will, just post suggestions
See that image from Skyrim (above), there are big round post frames that allow porches, barns, lean-tos to be built without the wall sections.
Also, barns, porches, and lean-tos often have shallower sloping roof sections (as do a lot of houses, so possibly doubling up on roofing with a shallower slope version would be cool
@Whippets
HAHAHA, that gave me a good chuckle
I am going to make sure that the package is very extensive but then after that move onto other projects.
A good selection of chimneys will be there as part of the Base release.
I own www.tileadungeon.com , so with the Tile A Dungeon - Sewer Kit having been received so very well and users loving the large tile system, I have several planned packages with each a completely different theme.
Two completely new modular systems never used in any Asset Store packages each with several planned themed packages …
I have altogether more than 40 planned projects on paper, so yeah, I have my work cut out for the next 100 years
Are there any plans for being able to create buildings that aren’t “square”? ie. corners that aren’t 90degrees to each other, or even rounded walls (as for turrets, etc.)?
I am having fun, It is great to get user input and feedback.
I am sure from a user side it is great to see that you can contribute and help shape the final results.
Heck, if I was planning/building a game, I would love to have to have access to the art package developer and his design process
With the feedback I can off the bat add to the list at the top, but some of the requests I will have to look at it carefully since whatever I do needs to work with all the rest, and I do not want to get myself into a situation where I said yes and then not deliver becasue I was over excited to just say yes.
When I say yes I mean yes, but the ones I do not know I will say so.
Please do remind me at a future time if it appears that I have forgotten, there is so much I have to keep track of