Hi Im a coder and know nothing about max im afraid. I keep asking my modeller to re-rotate models as I need them coming in with zero rotation.
The problem is he rotates them and sends them back to me , when I drop the model into Unity it creates a gameObject in the projects view that has rotation applied to it, the preview shows the mesh in the correct alignment. But when i look at the actual mesh asset attached to this game object it doesn’t have the rotation. I need the Mesh itself to be rotated. It seems like unity is being very clever but the cleverness isnt what im after ! Does anyone understand what im trying to describe ?