3dmax TargetCamera import question.

is possible unity FBX import 3dmax targetcamera and target camera animation?
i have problem rotation and animation the targetcamera.

I had same problem, please read below how to fix it.

In 3ds max box(create new box) to the camera and export box with baked animation.

In Unity:

  • import expofted box with animation to a scene,
  • create new camera,
  • copy transform from box too camera so you have same position and rotations on both,
  • parrent camera to z box
  • uncheck mesh renderer on a box

Camera should be attached to a box without rotation problem.