is possible unity FBX import 3dmax targetcamera and target camera animation?
i have problem rotation and animation the targetcamera.
I had same problem, please read below how to fix it.
In 3ds max box(create new box) to the camera and export box with baked animation.
In Unity:
- import expofted box with animation to a scene,
- create new camera,
- copy transform from box too camera so you have same position and rotations on both,
- parrent camera to z box
- uncheck mesh renderer on a box
Camera should be attached to a box without rotation problem.