I’m having some sort of mental block when it comes to getting the texture of my 3d model into a bitmap.
I understand the concept of uv mapping and unwrapping. But from what I can tell, I’m supposed to already HAVE the bitmap created using photoshop or something of the sort.
This boggles my mind…how can I create a bitmap that is supposed to cleanly wrap around a 3d object? Wouldn’t it be easier to simply create the 3d object, with materials, and export the textures to a bitmap?
I’ve tried rendering to a texture. It keeps exporting the shadows and lighting of my object, which I do not want, I want just one texture with some even ambient light. I haven’t flagged the lighting/shadows options when doing this either, so I’m confused as to why this is happening.
Also…it appears to do an odd job at creating the rendered texture. Bits and pieces of the texture are sprayed out all over my rendered bitmap, instead of nice and compact. There is quite a bit of black space between my texture bits. Is this by design?
Any suggestions or clarification on what I’m missing?