Im importing an animation with a sound from 3ds max. The sound plays just fine in max, but when i import it, the sound is no longer there. Im sure there is just a checkbox somewhere Im missing but its driving me mad.
Import it separately into Unity (drag n drop), it’s unlikely the exporter will do the sound as well as the model.
Frank, do you mean animate it without sound, then try to have the sound play in unity when the animation plays?
Yeah, you’re going to have to do that anyway once it’s all in Unity, and script it to play the right sounds at the right times. So just drag and drop your audio files into a location inside your project and then put it all together once you’ve imported your objects and their animation sequences.
Ah, ok thanks alot, spent about 2 hours trying to figure this out and was about to spend a few more.