I’m trying to import a mesh by using a 3ds max 2011 .max file and the editor is not importing it correctly. I get a file that I can’t instantiate in the Editor that contains some parameters under the FBXImporter section in the Inspector.
Everything is working correctly when I am exporting and using the FBX format.
Unity uses the 3dsmax fbx importer when its importing the file though, so it could be some strange stuff going on there. I forwarded this thread to the responsible devs though, so hopefully they`ll chime in here when they have time.
I see. This is why you were recommending me to install the latest FBX plugin. I will try that now and see if it fixes the issue. I’m not sure if I have the latest version. I will post back the result.
For some obscure reasons, the file association was indeed broken and 3ds Max was not the default app to open .max files… I re-assigned it correctly and it’s now working properly. I also installed the latest FBX plugin.