Hi there! I’ve been trying to follow the tutorials I found on the net about rigging/skinning a character in 3ds Max, but I always end up not being able to make the model follow what the skeleton is doing. Here’s what I do…
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I import an obj of a model (called machoman) I made some time ago and right click on it then choose Freeze All Selection so it won’t be disturbed.
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I click on Systems and then click the Biped button.
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From the toe of my “machoman” model, I click and drag the mouse all the way to the top of his head until I have the right height.
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I click on Motion, and then under the Biped section I click the Figure icon.
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Now I can scale and fit the skeleton inside “machoman’s” half body.
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After adjusting a bit, I then go down to the Copy/Paste section and click Create Collection, and then below it I click Copy Posture, and finally Paste Posture Opposite.
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Now I have a full model with a skeleton inside at the right places. I then click Select By Name somewhere at the top of the screen, and then choose the machoman, I also make sure that NONE of the biped parts are selected.
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I then go to Modify, and then choose Physique in the modifiers list of choices.
9 . On the Physique section I click Attach to Node. Nothing happens or shows up. This is the part that gets confusing.
- According to the tutorials, I should pick the very “root” of the biped skeleton. I go back to Select By Name and then choose the one called Bip001 and I click OK. Nothing happens. The window I’m supposed to see is nowhere to be found.
So that’s where I’m stuck now, I wonder what mistake I could have made. Can someone please check my steps? Or maybe someone can kindly write a more detailed step by step process on this is done. I’m using 3ds Max 2012 by the way.
Thanks in advance and I hope to find a solution to this ugly problem