3ds Max 2012 - Do all imported animations have to be in one file?

I’m designing a character in Max 2012 with a number of animated dance cycles. To use them in a scene do they all have to be in the same Max file, one cycle after the other, or is it possible to do different animations of the same character (same rigging etc.) and combine them within Unity?

They don’t have to be in the same file.

Save your base mesh as someName. Make sure its rigged properly.

Save each animation as someName@run, someName@walk, someName@etc.

Ah! Thanks for that andorov.

how to save each animation independently?

I would like to know that too. How do you tell Max to save out just frames 1-100 for example?

Yassou koyima kai efharisto because what you say is interesting. Could I just ask you a couple of questions about this approach? Is there a way in Max to keyframe all body parts in one go? The reason I ask is because I’d be worried about the end frames of one animation affecting the start of the next one. Not just me forgetting to place a keyframe on a hand; I’d also be worried what the animation curves would be doing when one anim stops and another starts. Would it be an idea to leave, for example, 8 frames between the end of one anim and the start of the next to create a ‘safety zone’ between anims? The other question is, do you find any slowdown in performance with a file containing so many frames?

E! Efharisto para para poli! This is all very useful stuff to know I think I’ll give the single file approach a go. Eg fir a reason why; one animation I did threw up a skinning issue that I hadn’t seen on the other fies. Correcting it over all the files would be a huge headache, so I get where you are coming from. just so the moderators know that I wasn’t cussing you out to repeat/translate the 1st phrase again - Hey! Thanks very, very much!