I am working with 3ds max 6.
waits for the "Upgrade already comments ![]()
It was a gift from a friend or else I’d still be working with milkshape or something similiar.
I modeled a small building to place on my terrain last night and ran into some troubles. I saved the file as house.3ds
I chose to add a new asset from within the editor and picked house.3ds. It imported fine. I can add it to the game fine. I am a little confused on 2 areas though.
- It has no collision, I can walk through it. I added a Rigidbody and it falls through the terrain. I add a box collider and I cannot walk in the door.
What should I do to properly allow me to walk in the building?
- I set my units in 3ds max to meters. My system units are as well. I made the small building about 20m wide x 20m deep x 10m high. It does not appear that size however. It appears to be in feet however.
My file units, system units, etc are all set to 1 meter per unit.
Am I importing incorrectly maybe?