# 3ds max and unity unit setup

**URL:** https://discussions.unity.com/t/3ds-max-and-unity-unit-setup/418709
**Category:** Asset & Content Management
**Created:** [July 21, 2010, 8:19pm UTC](https://discussions.unity.com/t/3ds-max-and-unity-unit-setup/418709 "2010-07-21T20:19:47Z")
**Posts on this page:** 4
**Page:** 1

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### Author: ![chubbspet](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/chubbspet/32/427261_2.png) [@chubbspet](https://discussions.unity.com/u/chubbspet)
#### Post date: [July 21, 2010, 8:19pm UTC](https://discussions.unity.com/t/3ds-max-and-unity-unit-setup/418709/1 "2010-07-21T20:19:47Z")

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Hi guys

I have tried numerous combinations of setting up my units so that the scale is 1 on one when I import my fbx files from 3DS Max, but with no luck!!!

Can someone please be so kind to tell me all the settings from 3ds max to unity so that my models will always have a 1 to 1 scale (I prefer to work in meters).

Thanks in advance.

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### Author: ![solid\_1](https://avatars.discourse-cdn.com/v4/letter/s/77aa72/32.png) [@solid\_1](https://discussions.unity.com/u/solid_1)
#### Post date: [July 22, 2010, 4:20pm UTC](https://discussions.unity.com/t/3ds-max-and-unity-unit-setup/418709/2 "2010-07-22T16:20:35Z")

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[http://forum.unity3d.com/viewtopic.php?p=192816](http://forum.unity3d.com/viewtopic.php?p=192816)

> [@](#):
>
> I just set system unit scale in 3dsmax to 1 unit = 1 meter, and the units system to generic.
> 
> When you load your mesh into Unity, set the scale value in the fbx import section to 1.0.
> 
> Then all your meshes will be 1:1 with Unity units and the physics system.

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### Author: ![anon\_45890315](https://avatars.discourse-cdn.com/v4/letter/a/7c8e57/32.png) [@anon\_45890315](https://discussions.unity.com/u/anon_45890315)
#### Post date: [February 22, 2011, 2:29am UTC](https://discussions.unity.com/t/3ds-max-and-unity-unit-setup/418709/3 "2011-02-22T02:29:46Z")

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Depends on what ur making.

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### Author: ![Paulius-Liekis](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/paulius-liekis/32/381069_2.png) [@Paulius-Liekis](https://discussions.unity.com/u/Paulius-Liekis)
#### Post date: [February 22, 2011, 7:08am UTC](https://discussions.unity.com/t/3ds-max-and-unity-unit-setup/418709/4 "2011-02-22T07:08:56Z")

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3dsMax has two sets of units: display and system units. You must set system units to your preferred units. Then it should work.
