3DS Max Animated Spline Workaround?

We need help with a 3ds MAX animation that would involve animated sutures.

Ideally we would like to use animated splines, but we cannot get these to export to Unity. So we previously used a path deform to have a cylinder deform in compliance with a spline (which we then animated). This does not translate to Unity :frowning:

Our sutures need to be able to loop in on themselves, and create knots. So the maneuvers are pretty complex. Skinning them would be a pain, as it would require a crazy amount of bones to make it look smooth.

Is there a workaround? We really need the fluidity of the splines to convey proper suture motions.

Your help would be appreciated!

Just added that sort of stuff to MegaFiers http://forum.unity3d.com/threads/89750-Mega-Fiers.-A-mesh-deformation-system-RELEASE?p=688761&viewfull=1#post688761

Thanks, we purchased MegaFiers from the Asset Store just the other day (looking fantastic so far).

-Jared