Hello, In 3ds max i’ve got a Humanoid based character and it has an Animation, But when i export it to FBX then import to unity, It just has an animation called Take 001 and it doesn’t even work, And it Works Perfectly fine in 3DS MAX, And please just don’t ask me Begginer Questions like “Did you press Play Automatically?” or “Did you assign the animation to the animation component?” Because I’m not THAT new to unity, I Just don’t post much (Wich I’ll Improve*).
are you exporting the animation with the fbx ? when you export it you get a screen with the settings to export the model, you add and remove things in there… also the animations.
you need to add the animations to the character by clicking on the model. then you have to name the animation and tell if the frames that the animation is in
when u export a file use name like this Animation@walk this is for walk animation and so on