Alright, so this is kinda embarassing… I’m not new to 3d modelling or animation by any stretch, but I am new to game engines and Unity so… I have this turret in 3ds Max with several different animations all on the main timeline, frames 1-10 are idle, frames 10-30 are moving, frames 60-80 are death etc… anyway, when I import the FBX file to Unity, the animations are all collapsed into a “Take01” animation. Now, I understand why this is happening, but I don’t know how to get it so that certain frames import as different animations. So if anyone could explain to me what I have to do in Max (in as great a detail as possible) in order to achieve that, I would be very appreciative. Thanks in advance.
Do a search for multiple animations here on the forum and look through the manual.
But basically the gist of it is to save out each animation as a separate file and use this naming method… “turret@idle”, “turret@move”, “turret@death”.
Ah… I see… thank you.