I have a problem to get a 3ds max animation to Unity.
I use 3ds max 2011 and I made a really easy animation. I´m just rotating an object and now I tried to get it into Unity. I saved it as a .max file into my Unity Project. In the Inspector I selected from the drop down “Store in Root” and imported it. But Unity did not create a animation file, nothing happened.
I haven’t used .max files with Unity before as I usually export FBX. Whenever I do export via FBX and need to animate an object that does not have a parent, I add a helper as a parent so that animation can be stored on the helper. In theory when you save out an entire scene, the scene itself should become the root. It is worth a shot though. Basically if it doesn’t have a parent it doesn’t know where to orientate from.
If this doesn’t work, I would try exporting FBX from max, to see what sort of result you get. Hope this helps.
I suspect its using the latest 2011 Fbx exporter to get the data in and that doesnt like animations. Get the 2010 version of the fbx exporter from the autodesk website and export to fbx with that and you should see the anim.
Sorry but it seems that I can´t change the fbx plug in.
I downloded the version 2010 for 3ds max 2010 and installed it. It says can´t find 3ds max 2010. However, I browsed to the 3ds max 2011 folder and installed it there.
But 3ds max still used the 2011 plug in. So I tried to fix this in the plug in manager but I had no luck.
I now that this is no 3ds max forum but maybe somebody has an idea ?
Sorry for my english it´s bad.
And I also made a helper as a parent but still no animation.