3ds Max Animation splitting ?

Hello !

I recently bought Unity 2.5 (Yay! Windows version!) and i use 3ds Max Design 2009 as my modelling app.

I looked around but couldn’t find how to “split” my animations in 3ds max so when my assets are imported in Unity there’s multiple animations to select.

Is there a way to do that? In 3ds max or Unity?

Thanks!

One thing you can do:
In Unity import settings you can choose “split animation”
Type your animations (naming and start key-end keys)
I dont know if there is a “smart” way to let Max tell Unity where to split you animation-string into individual animations.

Thanks a lot! That’s exactly what i was looking for.