Hi, i have a problem. Not sure if this is ignorance on my part or is just how unity works but when importing an animated .fbx model from 3ds max into the editor the only animations that it picks up is the animations that involve an entire mesh in the model being animated and not the animation involving an element or polygons of the mesh.
For example if i have a single mesh and i animate it moving side to side, that animation will carry to unity, but if i animate a polygon of that mesh being moved that animation won’t carry to unity. Because of this i have been breaking my models down into several separate mesh’s to animate instead of one or two.
I was wondering if i am doing something wrong or is this just how unity does it? Sorry if i didn’t explain it right but its kinda hard to explain.