I’m talking about the MuscleClip conversion warning that warns us of bones containing translation or scale animation that is not supported. I think its probably an optimisation related thing, animating the characters only by rotation and not having to calculate the position and scale…
Thing is, I get this warning with every animation created with a 3ds Max Biped, no matter what FBX export settings I use. The warning appears even with Unity’s own assets, for instance the animation clips in the Mecanim Example Scenes.
Normally I see it has no noticeable effect, I mean the animations still work, but the warnings are still troublesome. I just had to convert all the biped animation in the Asset Store package I wanted to submit to Generic to avoid having those warnings.
.BIP is still practically the industry’s biggest standard in biped rigs, it is very odd to see it dismissed like that.
I mean what should I do with the extensive .BIP animation library that I (and I’m sure a lot of others too) have accumulated over the years?
Seems like I have a tough choice to do, whether to abandon my library or abandon the Unity Humanoid.
Sure would be nice to see some kind of an explanation for this, I wasn’t able to find it documented anywhere.
Thanks,
Pärtel