Hey all, this subject is kinda beyond me so i don’t really know what i am search for or anything,
but basically i have a rigged character model (biped)in 3DS max and i am trying to use the motion tabs motion flow mode animations which are default in 3DS max,
i have created a marching solder in 3DS max but whenever i take it into unity, it slows down and lags like i have a million copies of it.
i save the file as a default .max from 3ds max (usually works fine for me)then in unity import options of the model i generate the collider, make the size big enough, and add each of the animations from a rough guess on what it looks like on 3ds max.
am i exporting it wrong or can my computer generally not handle motion captured animations, the animations run fine in 3ds max and i can use the auto-key and set-key animations and they work fine. please help if you can and thanks! i am also just trying to use the motion captured .bip file animations because they have some good ones which would save me hours on animating thanks!