Hey all,
After creating our rigs, and doing our animations, we notice some issues in the characters faces. We are using a standard 3DS Max Biped rig, however we have linked bones to the head for the facial setup. The bones are linked to dummy objects, and the dummies are linked to the head. Once the animations were placed in Unity, we notice the faces tend to not match the head movement, they add a lot of secondary motion. They seem to be trailing the head motion.
Upon some research, we see that some say FBX does not support linking.
My question is mainly how are people using (if at all) biped with boned faces? Or is it common practice to use mainly all bone rigs? Is our problem in the linking the bones to the dummy, then linking that to the head bone?
Any help would be greatly appreciated.