Hello. I need help.
I’m working on biped animation in 3dMax and it works fine in unity.
but If I link Max’s bone in biped animation, it doesn’t play well in unity.
I used biped animation before because bone animation, exported fbx, did’nt work in unity,
can’t unity recognize bone animation?
or did i do something wrong when linking biped and bones?
Animation stops between times and biped doesn’t move but bones.
I use 2008 3d Max.
Please help.