3ds max bone animation

Hello. I need help.
I’m working on biped animation in 3dMax and it works fine in unity.
but If I link Max’s bone in biped animation, it doesn’t play well in unity.
I used biped animation before because bone animation, exported fbx, did’nt work in unity,
can’t unity recognize bone animation?
or did i do something wrong when linking biped and bones?

Animation stops between times and biped doesn’t move but bones.
I use 2008 3d Max.

Please help. :cry:

Hi Mignon,

Would it be possible for you to send over the max file you are having issues with? if you send it over to support@unity3d.com I can take a look at it and see if you are doing anything incorrectly.

Also listing your FBX exporter version number would help to isolate the issue.