Hi, I just started learning 3ds Max and Unity about 2 weeks ago.
I’ve tried to find how to solve this problem for weeks now and I failed.
So basically, I wanted to export my 3ds Max object as .fbx and import it to unity.
Here are the problems I got from trying to export it to .fbx
And this is the material I used
Any other way I could use my 3ds max objects in Unity?
I’ve also tried importing .max into Unity assets folder but there was an error saying that Unity could not convert .max into .fbx or something like that.
Thank you.
Sorry and thank you for telling me.
I re-uploaded it now
Is it showing now?
you need to use the standard material and insert your bitmaps as needed into the provided slots. Special materials like fall off, raytrace, mental ray, checker, noise, etc will not export with your model and import into unity.
Oh ok twiesner thank you very much.
There’s a question I would like to ask.
I used PF Source to do distributed some shapes on the surface of shape1.
How can I export it as it is? I tried exported it but it doesn’t seems to work.
This is what I wanted to export
Once I exported it, the oval shapes around the surface were gone but left just one little oval shape that was near the main shape but not on the surface.
You will need to “bake” down the pf before export. The script I usually use can be found here: Link
Thank you again
Now I got the particles on my exported file
Thank you very much
But may I ask, why is the file so big? It was like 61 MB
PF source is pretty big to begin with and in order to export it out of max it has to be converted into geometry.