3ds max, fbx import problem

Hi!

I had some models made in 3ds Max and exported with FBX. When I import them, they don’t look right. Follow the link below for the .max file, .fbx, and a screenshot of the result.

bm2.maniac-games.com/files/Stuff.zip

I think I have it figured out. I’m still a bit of a noob when it comes to working with models. Most of the work I do in Unity has plain blocks since I’m just prototyping gameplay. :slight_smile: