3ds max How do I do this? dynamic clothing sets, and putting clothes on model.

I have a game with tons of armor and I want my models to be able to switch armor.

and I have very little experience in 3d modeling.

this first step I’m trying to accomplish is putting these clothes:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/623358

on this body:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/621436

I’m certain there’s an easy way to do that first step, can someone link me to a tutorial or give me some steps?

Ok it should be pretty simple on your rigged character just assign all the armour/clothes then etcetera make them a child of object of the relevant body parts

export them .

and then in Unity use a statement such as
renderer.enabled = true/or false
to make the items invisible or visible

you will have to make all the clothes false at first using a start function