Hi , i m working on a technical demo and i want use this free model : http://tf3dm.com/3d-model/ironman-rigged-original-model–98611.html
I put in my Unity solution but some face are flipped in Unity3D but not in 3DS max (2009) , did you know how i can fix this ?
thanks a lot
Your normal are not correct. Just to test, in your import settings for your model try changing it to “Calculate” instead of “Import” and see what happens. At any rate, you’re going to need to fix the normals for those faces on your model.
If you have it in a max file you will need to turn on backface cull to see flipped faces. You can do that by right clicking in the viewport and clicking “object properties” and check on backface cull under display properties. A quick fix to flipped faces in max is to drop a Normal modifier onto the model and check on “unify normals” and probably uncheck “flip normals”.
Thanks for your answer ,i try the 3 solutions but i can’t make it work.
Did you try with this model ? (it s free to download)