3ds max lighting to Unity?

Hi All,

First post here. Sorry if this is a common subject, but I didn't find anything with the search. I'm starting to use Unity for Architectural visualization models. The workflow would be importing a model from 3Ds max into Unity. I can get materials to come over OK, but no luck on lighting. Can somebody point me in the right direction? Do I need to do a bake for lights to carry over?

Thank you,

Either bake them in or add the light to the light object transforms in Unity. Add cookies to the lights if you wanna fake IES lights.

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