I recently made a moddel in 3ds max, textured it, uv maped it and opend it in unity. Looked great. But suddenly I am not getting materials applyed? I know how i can manualy apply them again in unity but i was sure i could do all that in 3ds max.
Not sure if I am missing something with the mat libs? What do I need in my unity project and where for it to find the materials?
you need to check embed media button.
Not sure exactly what you’re asking, but did you bake the textures and put them in the Unity project somewhere?
If you’re talking about using your 3DSMax shaders in Unity, I’m pretty sure you can’t do that.