3ds Max Model Issue in Unity

Hello every one!

The issue is simple from my point but I still cant figure out it - definitely miss looking something.

Below 2 pictures of 2 models with strange edges (highlighted by red). And I cant quite figure out - is this a Unity Issue or 3ds Max. Models seems to be pretty perfect. I was thinking it has something to do with light/shadows - rendering models? Dose any one encountered such an issue before?

Thank you For any help!

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I have discovered what causing it - when I’m playing with “Project Settings”>“Quality” tag and when I’m putting Quality in Editor to “fantastic” and Anti-Aliasing goes from disable to any 2x - 8x Multi Sampling it creates this strange edges - but again only at shadow areas only.

But how to solve it no idea so far.