3ds Max Model with Unwrap UVW Modifier not importing correctly

I have reviewed all the questions regarding importing a 3ds max model with the unwrap UVW modifier and still have no solution. When I import my model, I get the model, the material, and the texture. But the texture is not mapped onto the model. Everything looks right in Max. I'm using channel 1.

I've tried importing the assets as .fbx and .max files. The image links below show what I'm seeing.

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Any help would be greatly appreciated.

Try collapsing the stack and convert to an Editable Mesh in 3dsMax

You have to set the material color to white or at least 128,128,128 or it will stay black. That's not a uv problem. Inside the shader the texturecolor get multiplied by the material color.

There was something wrong with the model's UV Mapping and texture. I just followed these steps and rebuilt the texture.

I got this information from another post (see http://answers.unity3d.com/questions/16590/3ds-max-unity-the-best-way-to-import-a-multi-sub-object-material).

I didn't have to do anything else. And I didn't have to do step 11 either, probably because I had already flattened the UVs with an Unwrap UVW modifier.