After the 3.2 update, I tried importing my 3Ds max models into Unity without using the export function, but instead of appearing on the stationary, the whole program freezes up, took over half an hour until I got fed up with waiting.
Console:
Automatic import for ‘Assets/AK47_Semi.max’ was disabled because the asset importer crashed on it last time.
You can Reimport the asset or rename it in the file manager to force reimporting it.
There is no time-out for 3dsMAx import, which means if 3dsMax hangs while performing the conversion Unity will hang as well. We have a tasked planned for this issue.
But I don’t see how Unity 3.2 could cause this problem, because these hangs are caused by 3dsMax. Are you getting it every time? If so could you submit a bug with your mesh attached.
Can you submit a bugreport with your file attached and send me the case number? I’ll drop it into our testrig and I’ll see if it even hangs on my side… I haven’t seen such problems with 3dsMax so far.