3Ds Max Morpher Modifier works inside unity?

Hi, I’m using 3ds Max Morpher modifier to animate a character that I want to use in unity. The problem is that when I exported in FBX format to Unity I can’t see the animation of the modifier.

Do this Modifier works with unity? If not there is another tool that I can use to replace this in 3ds Max?

Hi - Morph targets, E.g. Morpher in Max or indeed BlendShapes as they are referred to in Maya, should work when importing into Unity, I believe you will still need a skinned rigged mesh, indeed the workflow is often to create blendshapes for the face and animate the rest of the character by rotating bones. In any case here is a step by step tutorial I created, and some other resources:

Good luck and have fun!

Olly - Unity Support