Hi guys, the title says it all…
i have a basic water animation in 3ds max with the noise modifier attached and when I export to fbx, my animation won’t run in unity. I have set the loop. frames etc all that I usually do in unity, but this just won’t work!!!
Thanks in advance
hey guys, anyone that can help me with this?
FBX exporter wont handle the noise modifier, it only gets animation data from the Position rotation scale controllers on nodes.
Only a fraction of the stuff you can do in Max can be exported over to Unity, and the noise modifier is one of those things not exportable.
Good luck!
I thought that it would work if I bake the animation? is there any way in Max that I could convert the noise modifier animation to keyframes?
Thanks for the help
If you are talking about animating the vertices in a mesh with the noise modifier then no you cant bake it, you will need to write your own vertex animation system and get the data out of Max to do that, it can be done, I’ve done it, but you need to know Max SDK etc.
If you are talking about the noise controllers to move a whole node then that should bake.