3DS Max Object Import Faulties

Okay, I imported an object from 3DS Max, and I had three problems. The first one was that the object was invisible from the inside. The second one was the object was not solid, a character could go right through it. The last one was the texture of the object was stretched and not tiled to make it look good. I fixed the first two, but the last one remains an enigma to me. How exactly do I make the texture of an object tiled and not stretched? Thanks in advance.

3 Answers

3

clic on your object, unfold the material if need be, change the tiling field.

Okay, sorry if this annoys you, but that doesn’t make any sense. How do you unfold the material and change the tiling field?

Hey idk how old this thread is but if ur still watching this san … i think u made a few mistakes …
the max object needs to be flipped if u want to see inside it (select the polygons and flip them) but obv u cant see the obj from outside now so you could extrude the polys inward … depending on your obj.
You have to click generate colliders when u import an obj to unity(check the inspector) so that characters dont run through em… or create a collider (from components) for the obj .
You also have to change the scale factor to 1 (again check inspector of the imported asset, in this case the object). maybe that will help u with the txt problem tho am not sure.

I’ve got a prob btw. I keep importing a wall (As .fbx file) from 3dsmax to unity. I can see the name of the wall in my projects folder but its not visible in the scene or game. Its a normal box obj, uvmapped and applied textures to it. still not visible. Help ANyone??!! Thanks :slight_smile: