3ds Max Particle Animation and Export to Unity

Hi

First of all I am not such a good unity or 3ds Max user yet:smile:. What I am trying to do is to learn both tools as I go along. So if you find my question(or the way I explain it) in anyway stupid please understand it is due to ungiuded learning:smile:

Now my problem is that I want use a very simple explosion animation, which I made in 3ds max through tutorials. This animation uses particles but I dont know how to save the animation properly and export it into unity(I tried more than a few times). Please note that I made a simple bone animation and exported it successfully. If you can show me a way to both save the animation and make it raedy to use Unity, I would very much appriciate the help.

Thanks for reading and have a nice day:smile:
Bahadir Boge

@ mbahadirb
You can’t export 3ds max particles into unity but if the particle that you created is all bones and mesh and that mesh/polygon is skin to the bones then you probably can export it to unity but that all depends on how you setup the project in 3ds max.

You can only export meshes and skeletal animations into Unity. Unity has its own particle engine and it would be better to recreate your particles there.

Thanks for the help. Will try that asap.

It is impossible at present

Max Particle systems have its own scripting which is maxscript, and it won’t work with unity, you should use unity particle and its scripting like JavaScript, but you can export animations to unity, you need to rig a character then make your animation then exported to FBX and it will bake the animations on it…