I have an animated pivot door in Max that i import as FBX into Unity. ( simple keyframe anition )
The door is part of a building.
But whatever i try, i can’t get the animation to work.
Does anyone have a short tutorial on how it’s done ?
Thanks.
unity can only use bones to animate so you cant just move/rotate doors and save it as animation unity needs bones to recognize that animation is there.Im not sure that this is 100% correct answer.
yeah, make sure Animation is checked when you export
you also may want to put the imported mesh into an empty gameObject before you try to move them around the scene if you have more than one animated object in your scene, make sure the animations are all at different places on the timeline