3ds Max pivot door animation

Hi,

I have an animated pivot door in Max that i import as FBX into Unity. ( simple keyframe anition )
The door is part of a building.
But whatever i try, i can’t get the animation to work.
Does anyone have a short tutorial on how it’s done ?
Thanks.

Unity can’t get this animation and i dont know why, have the same problem…

unity can only use bones to animate so you cant just move/rotate doors and save it as animation unity needs bones to recognize that animation is there.Im not sure that this is 100% correct answer.

No it’s not correct, try to animate simple cube and import it to unity, animation will be playing…

I’ve animated plenty of rotating doors in Max, exported them to FBX and used them in Unity,
not sure why you are having a problem.

The problem seems to be when you need to animate around a pivot point, i’m having problems key framing anything that isn’t a global rotation.

Did you export the animation? btw, you can also do this kind of animation in unity, and it might be easier :slight_smile:

yeah, make sure Animation is checked when you export

you also may want to put the imported mesh into an empty gameObject before you try to move them around the scene
if you have more than one animated object in your scene, make sure the animations are all at different places on the timeline