3ds Max texture baking loosing uvw's in Unity

I’ve tried to figure this out for a day and a half now and I’m stumped. When I bake a scene (using Vray) and export it to Unity via an fbx file the result in unity seems to loose it’s uvw mapping. Any help guys? See image below.

Okay, I knew that as soon as I asked for help I’d finally find the answer on my own. It turns out that you must set the uv channel in the unwrap modifier from it’s default 3 to 1. Problem solved.

Where do you change that? in unity3d or 3dmax?

Thanks