I’ve tried to figure this out for a day and a half now and I’m stumped. When I bake a scene (using Vray) and export it to Unity via an fbx file the result in unity seems to loose it’s uvw mapping. Any help guys? See image below.
I’ve tried to figure this out for a day and a half now and I’m stumped. When I bake a scene (using Vray) and export it to Unity via an fbx file the result in unity seems to loose it’s uvw mapping. Any help guys? See image below.
Okay, I knew that as soon as I asked for help I’d finally find the answer on my own. It turns out that you must set the uv channel in the unwrap modifier from it’s default 3 to 1. Problem solved.
Where do you change that? in unity3d or 3dmax?
Thanks