3ds MAX, Texture, Tilling

I have .FBX file without any UV or Materials, only mesh
In UNITY3D i assign material (parquet, wood), but it don’t looks right (streched), and i can’t fix it using Tiling params.
How to fix it?

(I am noob in 3ds max)

In 3ds max I used - Unwrap UVW - modifier.