3Ds Max to Unity, iOS (long load time)

Hi There,

I would like to say sorry, if there is a post about this before.

I was wondering if there is a effective method of using 3Ds Max models or a way to load models faster in Unity to run on iOS?
Currently I created a model in 3Ds Max, which is already put in Unity and uploaded to my iPad, However the load time is over 2 minutes before it loads the scene.

So I would like to know if there a way to speed up the load time? (like do I need to break the model up into small pieces, or is there a certain requirement for the model, etc etc)

hope you guys can help!

regards

Ant

on which device it takes 2 minutes? do you have all textures set to true color and not compressed?

Hi Ostwind,

I currently have it on a ipad (3 gen) and ipad mini. All my textures are set to compressed, Should I set them to true colour?

Just to add a better description of my game. I am creating a walkthrough (of a 3ds max model), there are 3 scenes (2 scenes are rooms to walk around and the last scene is a menu to choice which room to walk in).

The game loads the menu quick, however when selecting the scenes with the rooms in it, it takes about 1 min to 2 mins to load it. So I am really unsure, how to improve that load time.

any idea?

p.s - Thanks for the reply.

This has nothing to do with the 3dsmax file format or 3dsmax. Once imported into unity, the mesh becomes native data based off FBX.

What might affect it is how many verts you’re using, and any instantiates you do at startup, as well as texture usage etc. If you could give a clearer breakdown of the problem? For example if you export just a triangle from max, is it still just as slow?