3ds Max to Unity Materials lost

I have followed directions to “embed media,” but still can’t get the materials to import… I am using diffuse materials with the Octane plugin for 3ds, which may be the problem… Has anyone run into this problem and have a good workflow to fix it?

I am working initially in Autodesk Revit, then to 3ds Max to texture with the Octane plugin then, to Unity (ideally). We do still renderings out of Octane, so once we apply the materials with this program it would be great if we could keep them while exporting into Unity. Rather than adding them again after we have already done so with Octane…

My goal is to go from Revit to Oculus Rift. The ideal pipeline, is to go:

Revit > 3dsMax(w/octane plugin) > Unity > Use with Oculus Rift.

Can anyone please help with this? Has anyone run into this before? Any fixes/workarounds?

Thanks!

Are you talking about procedural materials created in an external 3D package?

I’m familiar with 3D Max but not Octane. I have had - times - when export material didn’t import properly into Unity - pre Unity5, but have not experienced this since Unity5.

Suggest testing without the Octane plugin to see if that’s where the problem is.

To clear up the first question - Unity can not import procedural materials (noise, cellular, gradient, metallic materials) from any 3D modeling software - except for specialty software such as Substance Designer.