I have followed directions to “embed media,” but still can’t get the materials to import… I am using diffuse materials with the Octane plugin for 3ds, which may be the problem… Has anyone run into this problem and have a good workflow to fix it?
I am working initially in Autodesk Revit, then to 3ds Max to texture with the Octane plugin then, to Unity (ideally). We do still renderings out of Octane, so once we apply the materials with this program it would be great if we could keep them while exporting into Unity. Rather than adding them again after we have already done so with Octane…
My goal is to go from Revit to Oculus Rift. The ideal pipeline, is to go:
Revit > 3dsMax(w/octane plugin) > Unity > Use with Oculus Rift.
Can anyone please help with this? Has anyone run into this before? Any fixes/workarounds?
Thanks!