3ds max to unity

Hello,

I have an object I created in 3ds max and exported as a .FBX file. The preview looks normal but when I drag it into the scene the object which is two wings(so two objects imported as one) are rotated on top of each other. Any idea how to fix it and why the in scene is different from the preview? Thanks.

-Paul

did you try this thread on how to do that yet ? http://forum.unity3d.com/threads/10343-How-to-get-the-XYZ-axis-right-(3DS-MAX-Unity)?highlight=flipped+fbx

you can also use an empty game object and attach the fbx to it so that they are children of the empty object > then rotate em to how you want them by rotating the empty object

Well the animations for the wings are baked in so even if I position the wings to the correct rotation, the animations take them back to the messed up rotations. I tried the empty game object and I also made sure I was exporting it correctly.

I don’t know why this is happening, I have exported a number of objects from 3ds max and put them into unity just fine. This one is giving me trouble. A bad fix could be to rotate them in 3ds max so that the amount unity rotates them back makes the wings look normal.

Thanks for your help anyway.