3ds max to unity

Ok…I know to export max models to Unity3d and all and I have max units set for Unity,but when i make a building and export to Unity,the scale is not right…How do I make the scale match where it exports the way it needs to instead of having to do it in Unity? per object or what?

If the Max units are matched to Unity (what is it 1 meter in Max per one Unity unit? not sure)
maybe you are building the model out of scale for your Unity scene.
Create a cylinder at 2 meters in Max to represent a person,
you can always do a test export to see how it looks before getting too far along.
Build your model with the person’s scale as your guide.

My suggestion:

  • Set system units to meters and set visible units to meters in 3dsMax
  • Model your house appropriate size in meters in 3dsMax
  • Export to fbx and make sure it used meters are using (that should lead to scale factor 1)
  • When fbx imported in Unity set globalScale to 1

This should lead to correct size in Unity.