Is there a way to import to unity a 3ds max file with vertex paint and mix materials to unity? I’ve been doing a terrain in 3ds max where I use vertex paint to put three different textures on a terrain using mix materials with vertex colors to create the scene. Is there a way to export this vertex paint and the mix material in an FBX to be imported into unity, or any other way of doing this?
FBX will take the vertex colours with it into Unity from Max, but you’ll have to write your own shader to blend between textures using them.
Thanks Farfarer. Do you know where can I find a script to blend the colors?
I think I have a shader somewhere that I was using for my terrains on an old project that blended 5 layers by vertex colour alpha.
Off to bed at the moment, but I’ll dig it out and post it up tomorrow.