3DS Max -> Unity3D Says I have 3 times as many polys and wont show in Unity.

Hey,

I am exporting as FBX, and it says that it has over 65000 polys (The limit), but in 3DS Max, it says I only have 25000 polys.

Anyone know how to fix this?

Thanks, Justin W.

Vertex counts in 3D apps aren't at all accurate, since vertices have to be duplicated on hard edges, UV seams, and split tangents in Unity.