Hey!
I am trying to import the default Asset ThirdPersonCharacter Models Ethan.fbx into 3ds Max
and then exporting it into as .fbx file. (just to understand what settings are needed)
Then I want to import this .fbx into Unity 3d 5.1.1 and add one of the default animation.
Surprise, surprise, it doesnt work at all. i tried literally almost anything, all kind of setting. Yes, I read all stuff about right settings export in the unity docu. it didnt help
I tried it both with 3ds Max 2012 and 2016.
I get this error see the attachment, when I try to reimport the the exported .fbx file again into 3ds Max (just to see, if everything was exported correctly).
Although there is such an error I can still use all bones to animate the figure. If I export it some other ways without that error, the skin is gone.
If I use this exported ‘corrupted’ .fbx file for the default Animation in unity are heavily deformed
Seriously, I dont know what I could have done wrong.
I’d appreciate any piece of advice.
Yes, I also downlaoded the .fbx Plugin for 3ds max 2012 that gives you few more export options. but didnt help