.3ds model issues with rigid body

I have added .3ds model into my scene view and now I choose this command for my model:

Component->Physics->Rigidbody

Under my .3ds model I have standard game object Cube. When I start my game, my .3ds object drops down, but it falls through the Cube that under the .3ds object.

  • First, the cube under it needs a collider(box collider)
  • Second, put a collider on the model(caint tell ya what type cause idk what the model is, so just find a collider that fits the model or use a mesh collider)
  • Third, mesh collides do not collide into each other, so you can only have one of them have a mesh collider.