I have a complex 3D object that has multiple layers. I’d like to be able to show a cut away slice of it so that the player can see the inside of the object, so I created a slice animation in 3DS and exported it to FBX only to find out that it does not work.
I then went and did a little research and found that Unity animations must include bones in order to work. Is this still true? Do I have any other options where I could get this to work?