3dsMax animated FBX export issues.

Hi guys. I am new to both Unity and 3Dstudio max and I might be having newbie issues, but after doing a ton of research I have not found the solution. It seems to be a common problem.

So first I downloaded a free animated guy that is from mixamo.com from turbosquid.com

It came with a couple fbx files

injured walk was an animation and the standard fbx file

It also came with the max source file.

I know I could buy the animations online but I wanted to try to animate the biped myself. Didn’t seem to hard.

So I did make a crappy little animation… but when I export an animated fbx, unity does not like it. I get a t-pose… if I try to import my fbx back into the max file it says missing bind pose.

Also in unity it shows a different skeletal structure than the fbx provided with the download

It shows a Hips… which is nowhere to be found in the max file.

I am using 3ds max 2011 and FBX Plug-in version: 2011.3

Also Unity 3.1

If I attach my animation file, can someone who knows about these issues take a look and maybe tell me what I am doing horribly wrong? I would greatly appreciate it.

If you can get an animated character imported into unity and working… can you tell me the steps you took?

464294–16280–$Mixamo-Carl_Biped_Run.zip (683 KB)

Dear Thinkinnewdev,

You are hitting a bug that Unity has already solved and will be out with 3.2 (case 371091).
The fact that the hierarchy shows up different for the original FBX and for the FBX exported from Max.
Here is why: if you have two objects in your FBX scene (like a mesh and a skeleton) Unity creates a root node on top of these.
Instead, if you only have one object in the scene Unity uses the first node as root node. This results in different hierarchy.
In your case, to fix it you can export from Max not just the skeleton with the animation but any other object in the scene (a null, a mesh, …) and the animation will play fine on the original FBX you got from Mixamo.

When you purchase an animation from Mixamo and use FBX for Unity we already take care of it for our users :wink:

I hope this helps!

Stefano