Hi guys. I am new to both Unity and 3Dstudio max and I might be having newbie issues, but after doing a ton of research I have not found the solution. It seems to be a common problem.
So first I downloaded a free animated guy that is from mixamo.com from turbosquid.com
It came with a couple fbx files
injured walk was an animation and the standard fbx file
It also came with the max source file.
I know I could buy the animations online but I wanted to try to animate the biped myself. Didn’t seem to hard.
So I did make a crappy little animation… but when I export an animated fbx, unity does not like it. I get a t-pose… if I try to import my fbx back into the max file it says missing bind pose.
Also in unity it shows a different skeletal structure than the fbx provided with the download
It shows a Hips… which is nowhere to be found in the max file.
I am using 3ds max 2011 and FBX Plug-in version: 2011.3
Also Unity 3.1
If I attach my animation file, can someone who knows about these issues take a look and maybe tell me what I am doing horribly wrong? I would greatly appreciate it.
If you can get an animated character imported into unity and working… can you tell me the steps you took?