3dsmax fbx to unity set _EMISSION _EmissionMap _EmissionColor how?

Hi

I am using max 2019 2 export fbx files to unity 2019 but cannot seem to find settings for _EmissionMap or infact any Emissions settings fail to come across. I know that is Self _ilumination but just cannot get it to work and documentation is almost no existant or just says “simple do X” :frowning: can you help before i burn out google looking :slight_smile:

i worked it out… first import fbx files and extract materials… then install “Assets/Editor/ForceExternalMaterialProcessor.cs” as per https://bitbucket.org/snippets/pschraut/Eea64L and reimport. so the materials are handled by unity